Wednesday 18 March 2009

Second Game Review - Call of Duty: World at War


Call of Duty: World at War is the latest addition to the Call of Duty (or CoD as its more commonly known) series.
This entry takes the series back to World War II, but it focuses on the Pacific and Eastern Front. The game runs on the same engine as Call of Duty: Modern Warfare (CoD:4) but slightly enhanced.
Like anyone would expect the game really shines when it comes to multi-player. When I got the game I found myself struggling to compete with others in the online multi-player as I hadn't played a Call of Duty game in a long time. However, after playing the game for a while, getting some experience, learning some strategies and unlocking some of the better weapons, attachements and perks, I found it a lot easier and I was able to keep up with some of the more experienced players. The great thing about the multi-player is the amount of weapons, attachments, perks and challenges there are to unlock. Also, when you get 3 kills in a row without dying you unlock a Recon plane, which then shows the positions of all enemies to you and your team mates for 30 seconds, which really does help a lot. After a kill streak of 5 you unlock artillery, which lets you fire artillery on a specific location for around 15-20 seconds. Then at a kill streak of 7 you can release a pack of dogs on the opposing team. I find that if the dogs are after you they can be very irritating.

The single player campaign isin't bad, but I find it does get rather tedious when compared with the online play, but I feel that you should only buy the game if you're going to play online as thats where it really shows its true value.

Just to summarise, I will go over and evaluate the games graphics, sound, controls, story, gameplay and lifespan

Graphics: Some would say the graphics haven't improved much since the last installment and I would agree with that, but there is no doubt that the graphics are still decent for todays standards.

Sound: The sound adds a lot to the atmosphere of the game, running through a battlefield and hearing gunshots, explosions and shouting obviously adds a lot to a war game. The voice acting is top notch throughout the story as well.

Controls: Like most games after half an hour of player you should be used to the controls, so I would say the controls are fairly easy to manage for most players.

Story: I think a lot of players are tired of the World War II theme and preferred Call of Duty 4: Modern Warfare, so its down to prefrence. I can't comment too well on the single-player mode as I've not gotten too far yet, but from what I've played so far its fine.

Lifespan: Well, if you are only interested in the single player then I wouldn't waste my time with this game. I feel the game only really lasts in the multi-player mode, particularlly the online play. The online mode has so many challenges, weapons, attachments and perks to unlock that it'll last you at least until the next installment

Overall I really enjoyed Call of Duty: World at War, the single player may have been fairly average, but it definitly makes up for it in the multi player.

Wednesday 4 March 2009

First Game Review - Resident Evil 4: Wii Edition


A few weeks ago I borrowed Resident Evil 4: Wii Edition from a good friend of mine, so I thought it would be a good idea to make it the first game I would review.




Basically, Resident Evil 4: Wii Edition is a remake of a survival horror game that orginally came out for the Nintendo Gamecube a few years back.



The thing that really makes this game really stand out from the original is the motion controls. I found aiming around with the Wii remote made the game feel more interactive and challenging.

I actually had pre-ordered and bought the original for the Gamecube, but when I borrowed the Wii Edition version from my friend, I found that I really enjoyed playing through it again. Not only that, but the Wii Edition also adds additional chapters to the original plot.



Aiming in the game is easy and maneuvrable, meaning you can aim at a target with ease. I feel that with controls like these it makes the game more appealing to younger and older people, or people who aren't really into gaming.




I found the game as addictive as I remember it on the Gamecube, and even though I have played through the Gamecube version many times before, I still think this would be worth a purchase considering the controls, updated visuals, and even the fact that additional chapters have been added.




To evaluate, I will go over the games graphics, sound, controls, story, gameplay and lifespan (how long the game will last you).


Graphics: Even now, the games visuals are still amazing in my opinion. Not much has been changed, however they do look a bit more clean and sharp than the original.


Sound: I think the sound is really good, the voice acting is top notch throughout the game. I actually felt the characters stood out more because of the superb voice acting. I felt the sound really adds to the suspense.



Controls: I feel with the motion controls it makes the game more interactive and easier to manage.


Story: The game has an in-depth story, which follows on from the previous games and the film. I found that it seemed to reel me in, and you do get quite into it as the game progress's. You'll find yourself wanting to know what happens next, which makes you want to play through the game even more.



Lifespan: It will take you a good 24-ish hours to play through the story. However, I haven't yet played through the additional chapters, so the game does last a good while. Not forgetting the extra times you'll want to play it. The game also has a survival mode, which involves you fighting against hordes of zombies in one stage, and you must survive before a helicopter comes to pick you up.

I feel the only way the lifespan could be improved is with multi-player, which is apparently being added in Resident Evil 5, which will make that one to buy.



Overall Resident Evil 4 is a fantastic game, almost flawless. I found the game gripping from start to finish, and I can't wait for the sequel.